top of page

Perfect Pitch

The Scion can be a musician’s best friend or worst nightmare, as she has the innate ability to detect even the subtlest variation in musical pitch. Her sense is so refined that she could catch a single missed note in an otherwise flawless performance of a Rachmaninoff concerto. The lone flub in the middle of the performance rings as clearly in her ears as if someone’s cell phone had gone off while it was playing the Spongebob Squarepants theme song. The Scion’s sense of hearing is also refined enough to be able to identify with absolute certainty a phone number or security code just by hearing the distinctive key tones.

Predatory Focus

The Scion is a hunter par excellence. With a successful (Perception + Survival) roll, he can track his prey by scent alone or by almost invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes. (The former entails such extremes as swimming a mile upstream in a rushing river or taking refuge inside a functioning hog-rendering plant. The latter includes little short of levitating or flying.) Picking up a lost trail with this Knack requires a new (Perception + Survival) roll. If the prey has Epic Wits or a Stealth-related purview, the hunter’s roll is contested against the prey’s (Wits + Stealth).

Supernal Hunter

Prerequisite Knack: Predatory Focus

 Where Predatory Focus makes a heroic Scion an exceptionally skilled hunter, this Knack makes the demigod Scion the unstoppable pursuer that prey animals have nightmares about. If he can find a location where he is absolutely certain his prey has been within the last 24 hours, he can follow that prey’s trail unerringly no matter where the prey goes. If the prey takes flight—either because it’s a bird or because it’s a man with a plane ticket—he can track it through the air. If it swims away in a raging river, he can follow it through the water. If it gets into a car and drives uptown through rush hour traffic, he can retrace its path. Usually, the hardest part of the hunt lies in knowing where to start; after that, it’s just a matter of catching up. The one hitch to using this Knack is that unless the Scion has the Knack, Telescopic Senses, he must be able to travel within 100 yards of the prey’s path of escape. If the prey flies higher, swims deeper or burrows farther than 100 yards from the nearest path the Scion can take to follow, the Scion loses the trail.

Refined Palate

The Scion has exceptionally precise senses of taste and smell (as the latter enhances the former). With a faint sniff or a tentative taste, the Scion can figure out what ingredients compose a certain concoction, and in what proportions. She can also sniff out drugs or poisons that have been added to what she was about to wolf down, as well as detect airborne toxins by the way they make the air taste. This Knack doesn’t tell a Scion what an ingredient is if she isn’t already familiar with it. (She would realize that what’s making her iced tea sweet isn’t sugar, for instance, but she wouldn’t know if it was Equal or Splenda if she’d never had either artificial sweetener before.) Instead, the Knack registers each component separately and provides an indication of whether such components would be dangerous to consume. The Scion also remembers the taste and smell of various ingredients she experiences so she can recognize and identify them if she’s exposed to them again.

Subliminal Warning

Whenever the Scion enters an area where an ambush is waiting, even if he has no reason to suspect he’s in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs the surprise assault, the Scion hears the tiniest rustle of fabric, sees the slightest flicker in his peripheral vision or feels the gentlest twitch of displaced air, and the clues he already noticed all add up. As a result, the Scion gains an extra number of dice equal to his Epic Perception on the standard (Wits + Awareness) roll to detect the ambush.

In Your Dreams

Prerequisite Knack: Subliminal Warning

 Even the best senses are of no use to a Scion who’s asleep. While some Scions get around this by developing enough Epic Stamina to no longer need sleep, other Scions prefer a different approach — one that also has the advantage of working while unconscious, regardless of whether it’s sleep-induced or trauma-induced. As the Scion slips into a comatose state, she leaves a bit of her mind attuned to her godly senses, and her subconscious mind remains aware of what goes on around her while she is out cold. With In Your Dreams, the Scion generally doesn’t see anything (since most people don’t sleep with their eyes open), but she retains everything that she hears, feels, tastes and smells while asleep. When she awakens, she can access her memories of all that happened around her, just as if she had been lying there feigning slumber. This is greatly enhanced if she also has the Perfect Memory Epic Intelligence Knack. In Your Dreams’ effects last as long as the Scion remains asleep or unconscious. The player can activate this Knack as a reflexive action if some power or injury renders the Scion comatose.

Unfailing Recognition

The Scion can automatically recognize any people she has met in person. She can pick their faces out of a crowd with just a glance. She can recognize their voices despite electronic distortion or overpowering background noise. She knows their scents and their body language and even the exact feel of the way they shake hands. The timing of when the Scion recognizes a person is entirely up to the Storyteller as dictated by the needs of the story. If the private investigator who’s been dogging the Scion’s heels tries to slink up to the character in disguise at a crowded charity fund-raiser, the Scion might see the gumshoe coming a mile away (even despite the fake beard, the fat suit, the spray-on tan and the sex change). If a Scion of Loki who’s a rival to a player’s Scion of Anubis arrives in disguise to deliver a cryptic warning, the Scion of Anubis might not recognize her old foe until the trickster disappears with a wink behind the elevator’s closing doors. Finally, as a side effect of this Knack, a Scion can always recognize when someone who is not in disguise is biologically related to a person she knows well. She cannot intuitively grasp what that relationship is, but she knows it’s there—even if the person in question doesn’t. 

 

Be Warned, however, that using this Knack to inform an Unclaimed of who their Divine Parent is before the god is ready to do so can have lasting and unpleasant consequences.

Broad–Spectrum Reception

This Knack not only magnifies a demigod’s mortal senses, but steps beyond them altogether. His eyes can now perceive waves in the infrared and ultraviolet ends of the electromagnetic spectrum. He can see magnetic fields, hear electricity humming within insulated wires, and detect ultrasonic vibrations. He can smell the free electrons of a radioactive substance. He can even feel television and radio waves, though he can’t quite translate them into discrete pictures or sounds. The only catch is that the Scion must be actively searching for each sensation—the default assumption is that his senses are those of a regular mortal. Attuning his brain to this higher awareness and overlaying it on his mortal consciousness will only allow him to attune to one sensation at a time, but he can switch between the various sensations freely during that time.

Environmental Awareness

Prerequisite Knack: Subliminal Warning 

The demigod is so in tune with his surroundings, that he can detect even the most minute changes around him well before anyone else. He can feel the barometric pressure rise or drop (and describe it accurately), giving him an acute sense of what the weather is going to do in the next hour. He can feel the tiniest tectonic vibrations from deep within the earth, allowing him to accurately presage an earthquake. Changes in temperature are no mystery to him either. His awareness is so complete that should some unnatural factor change one of these elements, he’s the first to notice and can even track the disturbance back to its source. Also, if enemies are lying in ambush in the nearby area and are not concealed by supernatural means, it is impossible for their surprise attack to catch the Scion unaware. The Scion may join battle and react accordingly without his player having to roll to notice the hidden attack. They may call out a warning for his cohorts to be ready and react accordingly as well. As an added benefit, the Scion is unfailingly aware of the passage of time. Without even thinking about it, he can accurately say how much time has passed from any reference point that he has personally experienced.

Spatial Attunement

The Scion is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. The Scion could recognize the person sneaking up on him by that person’s telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, the Scion could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what’s going on around him in a 360-degree arc. Also, he suffers no penalties for fighting blind as long as he can hear or smell his opponents.

Telescopic Senses

A Scion’s Epic Perception allows him to hear, see, and smell things from much farther away than mortal senses do. With this Knack, the Scion can not only perceive these sensations but perceive them as if they were happening right in front of him. If he’s within the range at which the sound of someone’s voice can travel, he can not only hear that voice but follow its conversation as clearly as if he were participating. If a sniper is crouched high up on a ridge line within his line of sight, the Scion can not only see him but also recognize him and count the notches on his rifle stock. If he’s wandering in the woods and the wind brings him the distant scent of someone’s campfire, he can not only smell it but tell what kind of wood they’re burning, what brand of marshmallows they’re roasting, and how long it’s been since they’ve had a good bath.

Clairvoyance

Prerequisite Knack: Telescopic Senses 

While this Knack’s prerequisite allows a character to see, hear and smell things from much farther away than a normal human could, the sensation must still be within either line of sight or the extreme limits to which it can travel. This Knack, however, removes that limitation so that a character can sense things happening at a significant remove. If he concentrates on a location in which he has spent at least a scene in the past, he can see, hear, or smell what’s happening there as if he were standing in its exact center. While the character does so, he cannot see, hear or smell anything that’s happening around his body. Another application of this Knack is that the character can extend his sense of taste or touch to the range of his line of sight. If he can see a chocolate mousse across the room, he gets a phantom sensation on his tongue of what it tastes like. (If he also has the Refined Palate Knack he can use that Knack remotely.) If wants to know what something he can see feels like, he can reach out for it and receive a phantom sensation of its texture on his fingertips. Using either application of this power costs five Legend points. The first part of this power can even work from one plane of existence to another, to any place the character has spent at least one scene. Observing something in a different plane triples the activation cost, however.

 

Parallel Attention

The more sensations a character can experience, the easier it is to be overwhelmed by them. If he doesn’t learn to focus his mind on one sound, one image, one sensation to the exclusion of all others, he can all too easily be carried away by the riot and cacophony all around him. With this Knack, a character need never worry about such a thing. He can divide his attention equally between every source of input to which he is exposed, to the detriment of none. He could absorb and comprehend every conversation in a room. He could watch and follow every television program on the bank of monitors before him. By smell alone, he could point out every flower in a flower shop with his eyes closed.  With the second application of Clairvoyance, he could instantly judge the results of a chili cook-off from across the room. Regardless of how many things he can sense simultaneously, however, he can still do only one thing at a time unless he has the Multitasking Knack. This can only be used once per scene. 

Rarefied Electromagnetic Perception

Prerequisite Knack: Broad-Spectrum Reception

 This Knack builds on its prerequisite, making the basic electromagnetic perceptions that it allows part of the character’s normal perceptions. She doesn’t have to go looking for them, she’s just as aware of them as mortals are aware of properties such as color and heat. If the character chooses to do so, she refines these perceptions to an even sharper degree. If she can feel radio waves or cell phone signals, she can listen to them as if she were an electronic receiver. If she notices television signals, she can watch a program carried on those signals (or more if she has Parallel Attention) in her mind’s eye.

Fool Me Once

Scions with this Knack are particularly adept at seeing through illusions and other supernatural masking effects.By activating this knack, the Scion can, for the rest of the scene, automatically see through all illusions created by a being whose level is less than her own. In addition, if the illusionist is the same level as the Scion using this knack, the Scion can recognize the telltale signs of the illusionist’s signature, if she has encountered that character’s deceptions before. She can’t sense an illusion and pull information from nowhere about its creator, but she could sense, “This is one of Loki’s tricks,” if the Lie-Smith had fooled her before. If the illusion was created by someone above your level, you can tell that it is an illusion, but you cannot see through it or ascertain what it is hiding.

 The one exception to the use of this Knack is trying to see through illusions and supernatural deceptions created by beings with either Ultimate Manipulation or the avatar expression of the Illusion Purview. The abilities of these divine tricksters transcend normal means of detection. A God who employs Ultimate Perception, however, has a chance to see through such illusions anyway. Ultimate Perception and use of this Knack guarantees success.

Real McCoy

The Scion’s keen senses allow him to determine when he’s dealing with a creature that has been shape-shifted or a being that has chosen to take on a different form. By activating this knack, the player enables the Scion to discern when any creature that he can sense is actually in a form that is not its default shape. This could be due to a Scion using the Animal Purview to assume an animal form or perhaps the result of a spell, like Circe’s transformative powers. The Scion doesn’t necessarily know what the creature’s normal form should be, just that it’s been changed somehow into something different. Of note is the fact that this Knack doesn’t detect illusions: It only determines when a person or creature has physically transformed into something else.

bottom of page