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Associated With: Hermes, Kalfu, Loki, Lugh, Manannán mac Lir, Odin, Tezcatlipoca

 

Innate: Fool’s Gold

Dice Pool: Manipulation + Art

Beyond simply concealing items, tricksters occasionally make worthless leaves, rocks or sticks seem valuable—or otherwise make objects seem like things they’re not. The Scion must conceal the item in some way, from closing his hand around it to draping it with a scarf. He can then reveal the item as some
thing else. (The Scion could place a convenient object in a pocket or satchel where it can’t be seen and then activate the power at a later time, seeming to pull out something else that’s just the thing he needs.) The source object must be about the same size as the illusory object and have some other trait in common, such as its shape, color or composition. For instance, the Scion could make a rubber band gun look like a real pistol, or he could make a sack of yellow autumn leaves seem to be a sack of gold coins. He couldn’t disguise a plastic pop bottle as a huge diamond or a bazooka.

Casual handling of the illusory item does not reveal its true nature, though breaking it or other violence does so. The object does not actually have the physical properties of the real object, but it appears to function as expected. Golden leaf-coins will fall, not flutter, and land with a heavy clink. A rubber band gun fires with a bang and a smell of cordite (though it cannot inflict more harm than a rubber band gun would).

The item remains disguised for a full scene. As with Stolen Face, the player makes an initial roll when the Scion activates the power. If any onlooker suspects a fraud, her player must roll (Perception + Awareness) and exceed the Scion’s total successes to see through the deception. For purposes of this power, anything that the Scion can hold in one hand counts as one “item,” so a handful of leaves could all be disguised at once. Fool’s Gold cannot make an item appear as a living creature, nor can it disguise a living creature. It affects only inanimate objects.

 

The Subtle Knife

Dice Pool: Manipulation + Larceny

The Scion concentrates on an item that he touches or carries, and the item becomes unobtrusive even to a concentrated search. As long as the Scion doesn’t manipulate the item in an obvious fashion, other creatures simply ignore its existence. The object must be small enough to hold in one hand and conceal under a jacket, such as a pistol, a rose or a wallet. (Even a Scion with Epic Strength cannot conceal a larger object, despite the fact that he might be able to hold, say, a motorcycle behind his back in one hand.) Once the Scion uses the object in an obvious fashion, such as taking money out of the wallet or drawing and cocking a gun, it becomes evident to everyone. The concealment lasts at most a single scene in any case.

Items hidden by this power are neither invisible nor transparent. If an object is placed in such a way that a person must see it—if it’s taped to the screen of a television he’s watching, for instance—the object becomes immediately visible. Conversely, potential observers’ minds ignore and rationalize away small inconsistencies, such as failing to notice the scent of a hidden rose or missing the bulge in a jacket pocket that holds a small relic. Observers with a Level score pit their (Perception + Awareness) against the hiding Scion’s (Manipulation + Stealth). If the Scion’s player scores more net successes, his item remains hidden; otherwise, it is spotted. 

 

The Subtle Knife can conceal living creatures, but they must be small enough to fit under a person’s jacket, such as a rabbit or a young raven. The Scion does not actually need to stuff an animal, or any other object, under his jacket to hide it—using this Boon hides the object even if he’s holding it in his hand or it’s sitting on his shoulder.

Stolen Face

Dice Pool: Manipulation + Performance

Tricksters in myth often take on someone else’s appearance, generally to further a special plot or to bring humiliation to a rival. This Boon makes such a disguise supernaturally believable. The trickster simply dons a cursory disguise—a piece of clothing, a fake wig, a mask or some make-up—and the power of Illusion does the rest. If the Scion tries to impersonate a particular person, the dice roll gains a +2 bonus if the Scion carries some item the emulated individual owned. A sample of the subject’s hair, skin or nails raises the bonus to +5. (Having a body sample and an object, or having multiple objects, does not give multiple bonuses.) The Scion’s player rolls to set the Boon’s success level when it’s activated. Anyone who deliberately tries to see through the disguise must best the Scion’s total successes with a (Perception + Awareness) roll. Having only a brief, momentary interaction imposes a -2 penalty on the observer’s roll. A lengthy interaction (lasting several minutes) when the observer knows the emulated subject well grants a +2 bonus. If the observer scores more successes than the trickster, the observer realizes that the Scion is not who she seems to be, though the true identity of the disguised Scion remains unclear unless the disguise is actually removed.

Stolen Face doesn’t prevent people from suspecting that the Scion might not be who she seems if she does something wildly out of character. A Scion disguised as Ronald Reagan who breaks into a bank, paints the vault red and flies away on camera will probably not be mistaken for the dead president in question. Mortal onlookers certainly won’t figure out who it really was, though, or how she managed to do such a convincing Reagan imitation!

A Scion can also use Stolen Face to create a false identity of her own invention. Such a false identity can be as rudimentary as an anonymous old man, as Odin advised Sigurd on how to deal with the dragon Fafnir, or as elaborate as a whole second life as a reporter at a major metropolitan newspaper. Mortal onlookers tend to overlook flaws in such false identities. Even most Scions remain unsuspecting of such a deception unless they specifically think there’s an imposter around or someone has a secret identity.

Regardless of the successes scored, some element of the disguise always leaves a hint of the Scion’s true nature. A Scion disguised as Ronald Reagan might still appear to wear sneakers that clash with his presidential suit. A Scion pretending to be Artemis might forget to change her eye color to match. A relic might retain its true appearance. Such omissions usually go overlooked unless the disguise. is penetrated, in which case it’s generally the first thing that the viewer spots—such as the propensity for watchful onlookers to notice the hastily concealed tail of a kitsune who’s masquerading as a human woman.

Stolen Face remains in effect for an entire scene; spending a Willpower point extends the illusion to another scene. Anyone who fails to penetrate the disguise during that time cannot try again. If one person sees through the illusion, he needs merely perform some action to expose the fraud—yank off the wig, smear the make-up—and everyone else instantly sees through it as well.

Dreamcraft

Dice Pool: Wits + Art

The Illusion Boons available to heroes still need a real subject upon which to work. A demigod can craft hallucinations that do not correlate with anything real. Only the individuals whom the Scion wants to fool can perceive them.

Each person the Scion wishes to perceive the hallucination costs the Scion separate rolls  when she activates the Boon. Her player’s (Wits + Art) roll has a difficulty set by the number of senses the Scion wants to affect and the complexity of the illusion. Note the final number of successes. If any subject has any reason to doubt the illusion, his player must beat that number on a (Perception + Awareness) roll. Dreamcraft can add, subtract or transform one discrete entity or element in the target’s sensations. For instance, she could make a person imagine the sky turned green, or see a snarling dog running toward him, or not see the Scion standing nearby. To make a person suffer all these hallucinations, the Scion would have to use this Boon three times on successive actions.

A Dreamcraft illusion lasts only as long as the Scion specifically concentrates on maintaining it. She cannot also engage in combat or other challenging activities (i.e., any task that would call for a dice roll). A Scion cannot maintain more illusions at once than she has dots of Intelligence. Every subject affected counts as a separate illusion, though a character can attack more than one person at a time. Note that Dreamcraft cannot create an illusion of something the Scion herself cannot imagine. If you’ve never seen Thor, for instance, you can’t create an accurate hallucination of him. Of course, if your subject has never seen Thor either, you can just create an image of a big red-haired guy swinging a stone hammer and that might be enough.

Difficulty

Illusion Factors

1

One sense (sight, hearing, smell, taste, touch)

2

Two senses

3

Three+ senses

+1

Changing entity (a moving car, fire, music, intelligible speech)

+1

Complex entity (paisley, a symphony, anything that interacts significantly with its environment)

Example: Creating the illusion of a car driving full-tilt at a person, its horn blaring, would have a difficulty of 4: two senses (sight and hearing), +1 because the illusion is in motion, +1 for complexity to supply the car with a driver and have its wake blow leaves around and otherwise interact with its surroundings.

Loaned Identity

Dice Pool: Manipulation + Performance

The lesser Boons of Illusion function only on the Scion or on small items. With Loaned Identity, the Scion can disguise a person or a significant object as something else. In the Prose Edda, Utgard-Loki disguises fire as a person for an eating contest and disguises the Midgard Serpent as a cat for a test of strength. By the same token, a Scion with this Boon can provide a false face to a person, creature or object and make it appear to behave in a consistent fashion. Each target so disguised requires a roll of (Manipulation + Performance) to establish the Scion’s threshold of success. Those who suspect treachery can use (Perception + Awareness) to try to defeat the illusion, though a careful Scion arranges situations so that onlookers have no reason to suspect deceit.

In other ways, Loaned Identity functions like Stolen Face, with the onlookers rationalizing or overlooking inconsistencies in the behavior and appearance of the disguised subject. (As the case of Jörmungandr-as-cat shows, however, Loaned Identity ignores differences in size between the real object and the image.) A disguised fire made to look like a person (as in the case of Logi) would seem like a quiet but ravenous man, quick, red-haired and surly. Others would find him eccentric but fail to realize that he was anything other than what he appeared to be. The Loaned Identity does not give the subject any special powers, but a clever Scion can use other Boons to support the illusion—such as using the Fire Purview to make a disguised fire move as ordered and devour items appropriately. An item’s or creature’s doing something patently impossible for its appearance immediately breaks the illusion.

Fantastic Vista

Dice Pool: Manipulation + Survival

The illusionist’s powers of deception allow her to conceal entire landscapes. With this illusion, the Scion conceals an entire building or natural feature. A forest can appear as a glittering faerie glade; a ruined hovel can appear as a golden castle. Through two uses of the Boon, a giant could trade appearances with a convenient mountain. While the physical dimensions of the area remain roughly the same, the features and ostensible boundaries take on whatever characteristics the Scion imagines. Trees can fade into stone walls, or existing walls can look cracked and cobwebby or polished and painted. While items and creatures in the area are not necessarily disguised, they can be further concealed by other illusions, so a demure housecat might resemble a lion via Loaned Identity while a rotting plate of spoiled food could resemble a feast thanks to Fool’s Gold.

Fantastic Vista can cover an area up to 50 cubic yards per Level of the user. Interacting with the area is not enough to banish the illusion. To onlookers, the area seems to react as appropriate to its appearance. For example, a man hurled through a non-existent wall would cause onlookers to see that wall break apart as he flew through it, and everyone would agree on the particulars of how the wall seemed to shatter. As always, only characters or creatures with a Level score or a supernatural means of piercing illusions have any chance to see through the deception. They must best the initial successes rolled for the invoking Scion. Fantastic Vista lasts for a full scene. 

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