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Center of Attention

Whether he’s Hugh Jackman on the set of The View or the Phantom of the Opera going unmasked at the masquerade ball, the Scion commands the attention of everyone in the room. This Knack is best used when making an important entrance, but it can also serve as a wonderful broad-spectrum distraction. The character walks into a room and all eyes in the room (as well as the eyes of people watching remotely via live security camera broadcast) turn the character’s way. The character can hold everyone’s attention for a number of minutes equal to his Epic Appearance dots. The onlookers can carry on with what they’re doing and keep talking among themselves, but their attention remains fixed on the Scion and they are a penalty equal to the epic appearance of the character using this ability (-1, -2, ect). Titanspawn and Scions can resist this Knack. They may roll Wits vs a difficulty 2 +Epic appearance to direct their attention elsewhere. 

Come Hither

Some Scions are so beautiful you can’t help but be drawn to them, and a Scion with this Knack makes that compelling attraction inescapable. Whether she beckons across a crowded room, emails a picture of herself along with an invitation or sends a picture message from her phone with the text caption “GYAOH,” the object of her desire makes all due haste to reach her. The Scion’s player must single out the target when using this ability. The intended target must be able to see an image of the Scion, it must be clear that the message is intended for him, and he must have a reasonable idea of how to find her. Scions whose Epic Appearance represents divine ugliness cannot use this Knack. Also, it doesn’t work on beautiful Scions with more dots of Epic Appearance than the one using the Knack. Only Scions and Titanspawn may attempt to resist this ability. Difficulty to resist is 2 + Epic Appearance.

 Meet Me Backstage

Prerequisite Knack: Come Hither 

 

Better than simply drawing someone to his side, a Scion with this Knack can give a meaningful glance, a casual wave or a whispered hint and cause a subject to go somewhere at the Scion’s discretion. The star-struck victim tries to move to a nearby room, balcony, Jacuzzi or other spot as instructed, in hopes that the Scion will soon arrive. The power of the Knack does all of the convincing. The Scion’s player simply picks a single recipient, as with the Come Hither Knack. As usual, the intended recipient must be able to see an image of the Scion, and it must be clear through RP that the message is for her and must have a reasonable idea of how to find the area indicated. 

Meet Me Backstage doesn’t interrupt a subject’s self-preservation any more than Come Hither does: While the subject makes all due haste to reach the appointed meeting place, “due haste” doesn’t mean “die along the way.” Nevertheless, this Knack is excellent for discreet rendezvous as well as setting up a poor sap for a beat-down party. Scions whose Epic Appearance represents divine ugliness cannot use this Knack. Also, it doesn’t work on beautiful Scions with more dots of Epic Appearance than the one using the Knack.  Only Scions and Titanspawn may attempt to resist this ability. Difficulty to resist is 2 + Epic appearance.

 

Dreadful Mien

Some Scions are so hideous that seeing them spurs the primitive centers of the human brain toward reckless flight. Most humans can clamp down on this instinctive response and remain in such Scions’ presence, but this Knack overrides that social nicety. When the Scion’s player desires, the character directs his unholy monstrousness at a single unlucky victim in his presence. Overwhelmed, the victim runs for his life and hides somewhere until the next sunrise. 

People affected by this Knack run away with self-preservation in mind, though, so they won’t sprint blindly into traffic or try to swim across a shark tank to safety. Scions whose Epic Appearance represents divine beauty cannot use this Knack. Also, it doesn’t work on hideous Scions with more dots of Epic Appearance than the one using the Knack.  Only Scions and Titanspawn may attempt to resist this ability. Difficulty to resist is  Difficulty 2 + Epic Appearance.

 

Do not want

Prerequisite Knack: Dreadful Mien 

 

 The rotting flesh, slimy tentacles, flayed skin and protruding bones of various Gods are the divine way of saying “Don’t touch.” Scions who truly exercise their creepiness become so repulsive that their enemies don’t want to touch them or even look at them, even in battle. (People this ugly rarely have friends, anyway). To activate Do Not Want, the Scion’s player indicates their intention, then rolls (Appearance + Performance). Whenever someone first tries to attack or lay hands on the Scion, the aggressor’s player must roll (Wits + Survival). If the attacker scores more successes than the Scion’s player, his character’s actions proceed as normal. If he scores fewer successes than the Scion, then the difference becomes a bonus to the Scion’s Defense against the attacker. This bonus persists for the rest of the scene. For example, if the Scion’s player scores 6 successes on the (Appearance + Performance) roll and an attacker only manages to eke out 3 successes on his (Wits + Survival) roll, then the Scion gains a +3 bonus to Defense bonus against that attacker for the rest of the scene. This benefit applies against everyone who tries to take action against the Scion for the rest of the scene, though each attacker makes a separate resistance roll. (For the sake of sanity, the Storyteller might wish to roll once and apply a blanket penalty for large groups of extras.) Scions whose Epic Appearance represents divine beauty cannot use this Knack. Also, it doesn’t work on ugly Scions with more dots of Epic Appearance than the one using the Knack.

Lasting Impression

The Scion has an effect on a subject that’s slow to fade away. Thoughts of the Scion creep into the victim’s mind unbidden either to undermine his concentration or to uplift his spirit. A beautiful Scion can use her Epic Appearance to make a character feel good about himself, granting him a single automatic success bonus to current actions (which may exceed the character’s maximum) and an extra die on any Art, Athletics, Leadership, Craft or Academics dice pools. A hideous Scion inflicts quite the opposite effect. The fear she instills takes away a single success for all of the above rolls,until the effect wears off. The Scion also unsettles him so deeply that he loses one die from all Academics, Awareness, Control, Politics or Presence dice pools.This Knack’s effects last for 24 hours. The Scion can use the Knack on only one person per dot in Epic Appearance, and the target must be able to see her in person. (Though once the knack is in effect, they no longer have to have the Scion in their sights.)

Inescapable Vision

Prerequisite Knack: Lasting Impression 

 This Knack torments a victim with an endless parade of the Scion’s face, passing the victim by on all sides and driving him ever deeper into frustrated despair. Using this Knack, the Scion burns a mental vision of himself so deeply into the victim’s mind that everyone the victim sees thereafter seems to be wearing the Scion’s face– particularly disturbing when talking to one’s lover. This effect is especially jarring because other features such as height, weight, hairstyle, skin tone, gender and whatnot don’t change from what’s natural for the person the victim is actually seeing. Only the Scion’s face stands out, sized and colored as appropriate for the person on hand, yet still undeniably the Scion’s own. (Subject gains an automatic - 1 to all actions every time this occurs, this penalty is cumulative per hour, two hours -2, three hours -3 ect) An hour later, the effect creeps back up on the victim until every person has the Scion’s face again. The only hope for a mortal victim is that the Scion will track him down and decide to end the effect. The demigod can do the same for Scion and titanspawn victims as well, but in the children of the Gods, the effect will wear off on its own after the victim has spent 24 hours away from the scion who used the knack. 

Serpent’s Gaze

When the Scion activates this knack, the person whom she’s trying to affect locks eyes with her and is unable to look away. For combat purposes, the victim is rendered Inactive until the Scion breaks eye contact. The Scion can still act, but she must take a second action in order to do so, maintaining eye contact as a diceless action. (As a result, she suffers a -2 penalty for any other action she takes.) This Knack works equally well whether the Scion’s Epic Appearance involves beauty or its opposite. Humans and lower level creatures are unable to break the Scion’s gaze on their own, but those Scions and creatures with an equal level to the gazer are not so vulnerable. After the Scion using the Knack takes one full action, the equal-or-lesser victim may roll (Wits + Survival vs  Difficulty 2 + Epic Appearance) to negate the effect. In doing so, he remains immune to the effect from the same Scion for the rest of the scene.

Compelling Presence

Prerequisite Knack: Serpent’s Gaze 

As with the prerequisite Knack, Compelling Performance draws a victim’s attention to the Scion and renders him unable to look away. The victim remains Inactive for combat purposes, staring helplessly at the hideous monster or unearthly beauty before him. Unlike Serpent’s Gaze, though, the Scion need not consciously maintain eye contact with her victim for the effect to endure. Once the victim has been transfixed by the Scion’s Epic Appearance, he remains thus until either the end of the scene or until the Scion leaves his line of sight. The victim will follow the Scion with his eyes, even turn in place if she wanders around the immediate area, but he can’t do anything other than look at her. What’s more, the Scion can capture a number of victims with her appearance equal to her (Epic Appearance) total. When the effect ends, they remember nothing that happened after the first moment they saw the Scion. 

Mortals and Scions of lesser level are unable to look away on their own, but Scions of equal level are not so vulnerable. After the Scion using the Knack takes one full action, the equal-or-lesser victim may roll (Wits + Survival vs  Difficulty 2 + Epic Appearance) to negate the effect. In doing so, he remains immune to the effect from the same Scion for the rest of the scene.

Perfect Actor

The Scion can put on an emotional display so convincing that anyone who can see him clearly enough, and in person, to read his emotion feels that same emotion just as strongly as the Scion seems to. That emotional state lasts for the rest of the scene. When the effect wears off, the affected victims are unable to explain what came over them, and are likely embarrassed by letting their feelings run away with them like that.

Doin’ Fine

No matter what happens to hurt a character with this Knack, he always looks like he’s in the prime of health. Bullets disappear into his body; cleaving through his flesh with a blade or claw has as much outward effect as attacking a pool of water. Even the hardest blunt impacts can do nothing more than temporarily dimple his skin. Regardless of what happens, the character always walks away without a scratch or a mark. Even if someone lops off one of his limbs, the stump left over looks like it grew that way naturally (but he cannot use that arm until it is healed). The Scion using this knack still takes damage. It’s just that his body offers no sign of injury, even in the thick of combat. If he should die from his wounds, he leaves a flawless corpse.

 

One should keep in mind, however, that should the Scion go unconscious with this knack in effect, healers will have a difficult time knowing what to fix.

Game Face

This Knack functions identically to Dreadful Mien, but functions for characters with positive Epic Appearance. Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile. Only Scions and Titanspawn may attempt to resist this ability. Difficulty to resist is  Difficulty 3+ Epic Appearance.

 

Visage Great And Terrible

With this Knack, a Scion can have the best of both worlds. Once a Scion chooses this Knack, she can shift her Epic Appearance from hideous to beautiful at will. The player simply declares their intent and the Scion’s mien transforms. In either form, she is still recognizable as herself; she cannot use this Knack to change her appearance, however, she can change from an elegant, refined woman to a vengeful, nerve-wracking hag in the blink of an eye. Once she transforms thus, her range of available Epic Appearance Knacks shifts as appropriate. While beautiful, then, the Scion can invoke all of her known Epic Appearance Knacks that rely on great beauty; while hideous, she can invoke any of her Epic Appearance Knacks that require a monstrous countenance. Once a Scion learns this Knack, she can freely purchase any Epic Appearance Knack that would normally require incredible beauty or incredible monstrosity. She can only use the Knacks appropriate to the form that she currently bears, though. The Scion remains in her switched state until she decides to activate the Knack again. (Indeed, both of them are her “natural” state; she simply has the ability to swap between them as desired.)

 

Detail Variation

A character with positive Epic Appearance is flawless and without blemish, but sometimes, it can get boring to look perfect the same way all the time. A character with this Knack doesn’t have that problem. The character can change some minor physical detail such as eye color, hair length, hair color, hairstyle or skin tone. She can change her height by three inches in either direction of the standard and change her apparent weight and muscle tone by 10 percent of the standard. The character can also use this Knack to go from filthy to perfectly clean in an instant, as well as to remove any minor scars from past injuries. Doing the latter doesn’t heal damage or restore lost body parts, but it makes what’s left over look less ugly.


 

Tailor Made

Building on the principles of ichor malleability that allow her to change her physical form, the character exudes a sheen of ichor that shapes itself into any style and cut of clothing she can imagine. Creating clothing thus (from underpants to shoes and hat, if the character is so inclined) costs one Legend point for one whole suit, and it’s instantaneous. Once the clothing exists, it takes on the texture and solidity of whatever fabric the character prefers. The character can even create clothing that looks and feels like any sort of armor, but armor created thus offers no soak benefits. No Mobility Penalty or Fatigue value either, though, so that’s nice. A character can take off an article of clothing she has created with this Knack, and pieces can be torn in combat, but once a piece leaves contact with either the character’s body or the rest of the outfit, it disintegrates.

Undeniable Resemblance

Combining elements of the two Knacks it takes to get to this one, the character can make more radical alterations to the way he looks. He can change racial characteristics or make dramatic changes in his weight or height. He can even change genders or exhibit characteristics of both. Any morphology and physiognomy that exists on the spectrum of human variety is a valid change. When the character is finished, his new Appearance can be from one dot to as many dots as he actually has. His Epic Appearance dots are automatically included at their full value, but they can be suppressed normally with My Eyes Are Up Here. The character can also use this Knack to perfectly mimic the appearance of anyone he has seen. Doing so requires a (Dexterity + Empathy) roll with a difficulty equal to (1 + Target’s appearance score). More generic alteration requires no roll, but requires three rounds to finish. 

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